Every VeVe drop from late August through 24 September

Between late August and 24 September 2026, VeVe released seven Marvel digital comic drops at $6.99 each, plus the interactive Technodrome collectible, an Ironheart figure with a Neon Chaser variant, and the Party Machines Series One effects line.

Marvel digital comics artwork from the licensed collectibles line on VeVe

Five weeks, seven comic drops, one drivable fortress, and a figure that fires energy beams into your floor. Here is everything VeVe put out between late August and Thursday 24 September, in order.

The full list

Date Release Type
23 Aug Avengers vs X-Men (2012) #8 Marvel comic, $6.99
24 Aug Saga of the Sub-Mariner (1988) #12 Marvel comic, $6.99
26 Aug Avengers (2018) #9 Marvel comic, $6.99
8 Sep Howard the Duck (1976) #1 Marvel comic, $6.99
12 Sep Technodrome Interactive AR collectible
Week of 11 to 18 Sep Ironheart, Neon Chaser variant Figure, two versions
Week of 11 to 18 Sep Party Machines Series One Effects collectibles
Week of 11 to 18 Sep Age of Ultron (2013) #10 Marvel comic
17 Sep Amazing Spider-Man (1963) #316 Marvel comic, $6.99
22 Sep Uncanny X-Men (1963) #60 Marvel comic, $6.99
24 Sep Thor (1966) #134 Marvel comic, $6.99

The Marvel comics

Every comic drop this period followed the same structure: a $6.99 blind box, 1,000 total editions, and five rarity tiers running Common, Uncommon, Rare, Ultra Rare, and Secret Rare. What changed week to week was the book.

Avengers vs X-Men #8 and the Saga of the Sub-Mariner reprint opened the run in late August, followed by Avengers (2018) #9 on the 26th. September brought the heavier hitters: Howard the Duck #1, the character’s genuinely strange 1976 solo launch, then Age of Ultron #10, the finale that kept its own ending secret from some of the artists drawing it, covered in full in our piece on the finale.

Amazing Spider-Man #316 followed on the 17th, McFarlane’s second Venom cover after issue #300 first named the character, which we covered separately in our piece on the #316 cover. Uncanny X-Men #60 dropped on the 22nd, Neal Adams drawing Sauron’s debut in the middle of the run that saved the franchise from cancellation, detailed in our X-Men #60 history piece. The month closed with Thor #134 on the 24th, the first appearance of the High Evolutionary, which we wrote up in our Thor #134 piece.

The collectibles

Not everything this period was a comic. The Technodrome launched on the 12th as an interactive AR piece, five working laser cannons and full driving control through your camera, recreating Krang’s mobile fortress from the 1987 Teenage Mutant Ninja Turtles cartoon.

The same week brought Ironheart, Riri Williams’ figure with five selectable idle poses and a fully illuminated Neon Chaser variant, plus Party Machines Series One, seven AR effects released in standard and Gold editions that collectors could craft into a Foam Machine using pieces from the set.

What the pattern says about VeVe’s release rhythm

Line the drops up and a rhythm shows itself. Comic releases land on a near-weekly cadence, almost always priced identically and structured the same way, while figures and interactive pieces arrive in clusters tied to a specific weekly roundup rather than a fixed schedule. Reading a month this way is a better way to understand VeVe’s actual release pattern than looking at any single drop in isolation, and it makes the Waitlist queue mechanics easier to plan around once you know roughly what week type is coming next.

Getting into the next one

If any of these drops sound like the kind of thing worth catching live, start a free VeVe account and browse the full drops calendar. New collectors get US$10 in credit toward a first piece, no card required, explained on the free credit page.

The comics-versus-collectibles split

Look at the five weeks as a whole and a second pattern shows up alongside the release rhythm: comics and non-comic collectibles rarely compete for attention in the same week. When a comic drops, it tends to be the headline release. Weeks with a figure or an interactive piece, like the Technodrome or Ironheart, usually pair it with a comic that gets folded into the same roundup rather than given its own spotlight. Knowing that split ahead of time makes it easier to guess which format is likely coming next, even without an announced schedule to check against.

Five weeks in one place

Nobody catches every drop, and that is fine. A list like this exists so you can see what happened, figure out what you missed, and decide which of the next batch is actually worth setting an alarm for.

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