The Technodrome lands on VeVe, and you can drive it
VeVe released the Technodrome, the mobile fortress from the 1987 Teenage Mutant Ninja Turtles cartoon, as an interactive AR collectible with five working laser cannons and full driving control through your camera. It launched Saturday 12 September.

Krang’s fortress does not just sit there. VeVe’s version of the Technodrome moves through your own living room, and you are the one steering it.
The fortress that ran the Foot Clan
In the 1987 Teenage Mutant Ninja Turtles cartoon, the Technodrome was Shredder and Krang’s base of operations, a massive spherical machine that burrowed and rolled its way across dimensions with a small army working inside it. It was less a hideout than a character in its own right, the thing every Turtles episode eventually had to deal with because Krang never stopped trying to use it to conquer Earth. Anyone who grew up on the cartoon remembers the shape before they remember most of the plots.
What the digital version actually does
VeVe built the Technodrome as an interactive piece rather than a static model, and the feature list backs that up. Five laser cannons fire: a main cannon mounted at the front, two on top, and two side-mounted cannons that move along mechanical tracks. The central eye blinks and looks around on its own during idle animation, giving the fortress a sense of watching you back. Lower gears turn and treads animate when it moves, with sound effects tied to both the firing and the motion.
The headline feature is control. The Technodrome is drivable in AR, meaning you can take the fortress through VeVe and move it around your own physical space using your device’s camera, not just spin a static model on a table. That is a meaningfully different kind of collectible than a comic reader or a still figure, and it puts the Technodrome closer to a toy you operate than an image you look at.
Why an AR fortress works better than a static one
A lot of what made the Technodrome memorable on screen was scale and threat, a machine too big to fight head-on. A still image loses that entirely. Letting collectors drive it through their own room, cannons firing, eye tracking around, gets closer to what made the fortress work as a piece of design in the first place. It is the kind of collectible that only makes sense once augmented reality display stops being a novelty and starts being the actual point.
Where it sits in the TMNT catalog
The Technodrome launched Saturday 12 September as part of VeVe’s growing Teenage Mutant Ninja Turtles lineup, which already includes the core team and Splinter. It is the kind of piece that rewards owning the rest of the cast around it, since Krang’s fortress means more as the villain half of a collection than as a standalone object. Our full breakdown of the Turtles, Splinter, and Technodrome collecting guide covers how the pieces fit together, and the Turtles character page has the rest of the team.
Getting your hands on the controls
If piloting a mobile fortress around your own apartment sounds like a reasonable use of a Saturday, start a free VeVe account to look through the TMNT catalog. New collectors get US$10 in credit toward a first piece, no card required, and the free credit page covers the details.
Setting the scale right
Part of what made the original cartoon fortress work was sheer size against the Turtles themselves, a machine built to dwarf four guys with nunchucks. VeVe’s AR placement tools let you set the Technodrome at a scale that keeps that relationship intact in your own space, rather than shrinking it down to fit neatly on a shelf next to your other figures. Positioning it against a doorway or a piece of furniture you already know the size of is the fastest way to get a sense of how big the thing is actually meant to feel, before you start firing the cannons at anything.
A villain’s base that finally acts like one
Static collectibles ask you to admire them. The Technodrome asks you to drive it through the wall behind your couch, cannons blazing, and that is a genuinely different way to own a piece of a cartoon you grew up watching from the other side of the screen.
That shift, from looking at a collectible to operating one, is worth paying attention to beyond just the Turtles catalog. It is the direction VeVe’s more ambitious releases keep moving, and a fortress with working cannons and a mind of its own is as good a proof of concept as any for what an interactive collectible can actually be once the novelty wears off and the mechanics have to carry the piece on their own.