Franchises on VeVe
The biggest names in entertainment, and what each one actually releases as officially licensed digital collectibles.

Marvel
Marvel is the deepest catalog on VeVe - digital comics released the same day as print, premium-format statues, stylized figure lines, and the first-appearance issues that built the hobby.
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Star Wars
Star Wars collecting has been a cultural force since 1977, and it translates to digital better than almost anything - full-scale AR ships, helmets, and characters you could never fit on a shelf.
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Disney
Disney invented character merchandising in the 1930s. Nearly a century later, the same catalog anchors one of VeVe's most collected licenses.
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DC
DC's catalog holds the two most valuable comics ever printed. On VeVe, that history arrives as licensed digital covers, comics and figures.
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Teenage Mutant Ninja Turtles
The Turtles started as a black-and-white indie comic and turned into one of the biggest toy licenses ever made. On VeVe the line leans into that history, from the four brothers to the Technodrome.
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Avatar: The Last Airbender
Avatar ran for three seasons and has stayed in print, in reruns and in new adaptations ever since. The VeVe line sticks to Team Avatar, with bending poses doing most of the work.
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Street Fighter
Street Fighter II set the template for the modern fighting game, and its roster has been sold as figures for thirty years. VeVe's line draws on the Street Fighter V designs.
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Assassin's Creed
Each Assassin's Creed game hands the hidden blade to a new protagonist in a new century, which makes the cast unusually easy to collect as a set.
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Alien & Predator
Two horror franchises that have shared shelf space since the early 1990s. The VeVe line treats them the same way, with the Xenomorph life cycle on one side and the Predator on the other.
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Star Trek
Star Trek collecting has always been about the ships as much as the crews. VeVe's line goes straight at that with model releases from Discovery.
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Solo Leveling
Solo Leveling went from a Korean web novel to a webtoon to one of the most watched anime of 2024. The VeVe line follows Sung Jinwoo and the locations the story is built around.
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Why licensing is the whole story
Every franchise on this page reaches VeVe through a formal agreement with the rights holder. That distinction is the single most useful filter in digital collecting: licensed platforms answer to studios that protect their characters, while unlicensed projects answer to nobody. It is also why the catalogue looks the way it does - releases arrive in waves tied to anniversaries, films and comic milestones rather than whenever someone feels like minting art.
Licensing shapes the collecting experience in three practical ways. Editions are capped and numbered because studios approve specific print runs. Artwork is produced to brand standards rather than fan interpretation. And the pieces stay available in an official marketplace instead of scattering across anonymous exchanges. If you have been burned by NFT projects before, our no-hype explainer covers exactly what separates the two categories.
Which franchise should you start with?
- Deepest catalogue: Marvel - comics, statues and stylised figures across sixty years of characters, with the most frequent drop cadence.
- Best AR showpieces: Star Wars - ships, helmets and props that only make sense at full scale, which is precisely what augmented reality gives you.
- Longest collecting history: Disney - the studio that invented character merchandising in the 1930s, still releasing from that catalogue today.
- Biggest comic keys: DC - home to Action Comics #1 and Detective Comics #27, the two most valuable comics ever printed.
New collectors usually start where their fandom already lives, which is the right instinct. If you want the mechanics first, read what VeVe is, then how to start, and claim your US$10 in free credit before the next drop lands on the calendar.