
Rabbids
Ubisoft's screaming accident.
Introduced as Rayman's enemies in a Wii launch-window game, then promptly stole the franchise.
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Rabbids on VeVe: the official art
2 images from VeVe's official partner feed · tap to enlargeMost releases come in several rarities, from Common up to Secret Rare, each with its own edition size. VeVe shows every tier and what is still available: see Rabbids on VeVe (opens in a new tab).
Why Rabbids matters to collectors
The Rabbids were meant to be disposable antagonists in a Rayman platformer. The platformer became a minigame collection, the minigame collection sold millions, and within a few years the Rabbids had their own games, their own television series and eventually a crossover with Mario. Very few supporting characters have taken over a franchise that completely.
Key issues and milestones
- Rayman Raving Rabbids (2006) - A Wii launch-window title, and the Rabbids' debut as a screaming mob of antagonists.
- Rabbids Go Home (2009) - The first game where they carry the whole thing without Rayman involved.
- Rabbids Invasion (2013) - The animated series, which ran for years and put them in front of an entirely new audience.
- Mario + Rabbids Kingdom Battle (2017) - An unlikely tactics crossover with Nintendo that reviewers liked a great deal more than anyone expected.
The Rabbid scream was built from performed vocal takes rather than synthesised sound, and it is the only thing they ever say. They have no dialogue in any game or episode.
Collecting Rabbids through the years
Rabbids merchandise has always leaned toward plush and small vinyl figures, sold in wide distribution at pocket-money prices rather than as collector pieces. That makes the early Raving Rabbids-era plush harder to find in good condition than their production numbers suggest, which is the usual fate of toys aimed squarely at children. The Mario crossover produced the first Rabbids figures genuinely designed for display, including licensed statues of the Nintendo-costumed versions.
Rabbids on VeVe
VeVe's Rabbids releases come as the Roblox Rabbids Takeover series, tying the Ubisoft characters to their Roblox appearance. Blocky and cartoon-styled subjects sculpt very differently to the realistic licences, which is part of the appeal in a mixed collection. Releases are scheduled drops with tiered rarities.
The Roblox Rabbids Takeover series. Check the drop calendar for upcoming Ubisoft releases - drops sell out in minutes, and reminders keep you ahead of them.
New to digital collecting? Start with what VeVe is and why first appearances are the rookie cards of comics.
Before you collect Rabbids
- Claim your free US$10 - new collectors start with credit toward a first piece, no card required.
- Is VeVe legit? - our honest review, including the parts VeVe would rather we skipped.
- How to start on VeVe - signup through first drop, step by step.
- Are VeVe collectibles worth it? - who genuinely enjoys this hobby, and who should pass.
Rabbids collector FAQ
Where can I buy Rabbids digital collectibles?
Rabbids digital collectibles release on VeVe through scheduled drops and the in-app marketplace. The Roblox Rabbids Takeover series.
What is Rabbids's first appearance?
Rabbids first appeared in Rayman Raving Rabbids (2006). Introduced as Rayman's enemies in a Wii launch-window game, then promptly stole the franchise.
Are Rabbids collectibles on VeVe officially licensed?
Yes. Every Ubisoft collectible on VeVe is produced under official license with the rights holder - that licensing is the core difference between VeVe and unlicensed NFT projects. More on licensed vs unlicensed.
Are Rabbids digital collectibles NFTs?
Technically yes - VeVe collectibles are NFTs recorded on blockchain for provenance. In practice they work like licensed digital collectibles: bought in-app with a custodial wallet, no crypto knowledge needed. How VeVe NFTs actually work.